We make a board game
We make a board game
220 days agoPlanet MoneyNPR
Podcast32 min 17 sec
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Note: AI-generated summary based on third-party content. Not financial advice. Read more.
Quick Insights

The tabletop gaming industry is experiencing a "golden age" of growth, creating opportunities for investors. For direct exposure, consider established industry leader Hasbro (HAS), but be mindful of its reliance on manufacturing in China and rising competition from independent creators. An alternative strategy is to invest in the powerful retailers that distribute hit games to the mass market, such as Walmart (WMT) and Target (TGT). These companies act as gatekeepers to the most lucrative part of the market and benefit from the success of any popular game on their shelves. This makes WMT and TGT indirect beneficiaries of the overall consumer discretionary trend in gaming.

Detailed Analysis

Investment Theme: Tabletop Gaming Industry

  • The podcast describes the current market as a "golden age of games," highlighting significant growth and innovation in the sector.
    • The number of new games released annually has exploded from around 700-800 in the 1990s to approximately 5,000 today.
    • The COVID-19 pandemic was a major catalyst for the industry, as sales "went through the roof" with people looking for at-home entertainment.
  • The industry is characterized by intense competition. With thousands of new games launching each year, it is very difficult for new products to stand out.
  • Two primary business models for game creators were discussed:
    • The Independent/Crowdfunding Route: Using platforms like Kickstarter, creators can bypass traditional publishers, retain creative and financial control, and go directly to consumers. This requires the creator to manage all aspects of the business, from marketing to manufacturing and logistics.
    • The Publisher Partnership Route: Partnering with an established game company (like the privately-held Exploding Kittens) can provide expertise and access to mass-market distribution channels like Walmart and Target, but typically involves ceding some creative control and a larger portion of the revenue.
  • Manufacturing and Supply Chain Risk: The industry is heavily reliant on manufacturing in China to produce high-quality components (like wooden pieces and custom parts) at a low cost.
    • This creates significant exposure to geopolitical and trade risks, such as tariffs. One game creator noted her tariff cost per game jumped from $0.05 to $3.74, dramatically impacting margins.
    • Manufacturing the same game in the U.S. was deemed financially unviable, with a potential retail price of $100-$120 for a "sad cardboard only game" that sells for $49 when made in China.

Takeaways

  • The tabletop gaming industry is a high-growth segment within the consumer discretionary sector, but it is also highly fragmented and competitive.
  • Investors interested in this space should pay close attention to supply chain issues. A company's ability to manage manufacturing costs and navigate tariffs is critical to its profitability.
  • The market is splitting between two main product types:
    • Niche Strategy Games ("Eurogames"): Complex games with a dedicated but smaller audience.
    • Mass-Market "Party Games": Simpler, accessible games with the potential for viral success and millions of units sold through big-box retailers. This appears to be the more lucrative segment for major publishers.

Hasbro (HAS)

  • Hasbro is mentioned as one of the "big companies" in the tabletop gaming world, representing the established, incumbent players in the market.
  • The context of the discussion implies that while giants like Hasbro still dominate, they face a rapidly growing field of competition from thousands of small, independent designers who can now bring their games to market through platforms like Kickstarter.

Takeaways

  • Hasbro is a way to get direct investment exposure to the board game industry.
  • As an investor, it's important to consider how incumbents like Hasbro are adapting to the "golden age" of indie games. Their strategy for competing with or acquiring successful independent games could be a key driver of future growth.

Kickstarter (Private Company)

  • The crowdfunding platform Kickstarter was presented as a revolutionary force in the gaming industry.
  • Tabletop games are the single largest category on Kickstarter, with over 57,000 game projects funded on the platform to date.
  • It has democratized game publishing, allowing anyone with an idea to pitch it directly to the public, raise funds for manufacturing, and retain ownership of their creation. This has fueled the explosion of new games entering the market.

Takeaways

  • While Kickstarter is a private company and not directly investable, its performance in the tabletop games category serves as a powerful barometer for the health and innovation of the entire industry.
  • The success of crowdfunding highlights a major shift in consumer behavior, where customers are willing to act as early-stage backers for products they believe in. This trend impacts not just gaming but the broader consumer products landscape.

Mass-Market Retailers: Walmart (WMT) & Target (TGT)

  • Walmart and Target are identified as the ultimate distribution goal for games aiming for mass-market success.
  • The company Exploding Kittens is highlighted as being successful at getting its games onto the shelves of these major retailers.
  • The discussion frames these retailers as the gatekeepers to reaching the largest possible audience, contrasting with the more niche, direct-to-consumer model of many Kickstarter projects.

Takeaways

  • For game publishers, securing shelf space at WMT and TGT is a critical step to achieving high-volume sales and becoming a household name.
  • This reinforces the immense power these retailers have in the consumer goods ecosystem. Their buying decisions can determine the commercial success of a product, making them key players in the gaming industry's value chain.

Mentioned Sponsors

  • The following companies were mentioned in sponsorship messages during the podcast. The transcript does not provide any analysis or investment thesis on these companies; their mention is purely for advertising purposes.
    • Amazon (AMZN)
    • Charles Schwab (SCHW)
    • Vanguard (Private Company)
    • Warby Parker (WRBY)
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Episode Description
We want to make a board game. It must, of course, teach the world about economics. It must be fun. It’d be nice if it sold lots of copies! How hard could that be!? (Monopoly and Catan are hugely popular and basically little economy simulators, after all.) Well, turns out, it’s quite hard! We’re in a golden age of tabletop games. Thirty years ago there were around 800 new games each year. Now it is more like 5,000. Just a handful of those get to be hits.  In the first episode of our new series, Planet Money sets forth on an epic quest to beat the odds.  Subscribe to Planet Money+ Listen free: Apple Podcasts, Spotify, the NPR app or anywhere you get podcasts. Facebook / Instagram / TikTok / Our weekly Newsletter. This episode was hosted by Kenny Malone and Erika Beras. It was produced by James Sneed with help from Emma Peaslee and edited by Marianne McCune. It was fact-checked by Sierra Juarez and engineered by Gilly Moon and Robert Rodriguez. Alex Goldmark is Planet Money’s executive producer. Learn more about sponsor message choices: podcastchoices.com/adchoices NPR Privacy Policy
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